![]() Give us an in game reference where we can look up what something does before we pick it up. They don't even need to be displayed during gameplay, just put the descriptions in an encyclopedia style menu page that unlocks descriptions as you collect stuff. ![]() I think hiding the description of an item a player hasn't ever picked up before and having them unlock as the player grabs them for the first time is also okay. What you get is random, and how helpful they are is up to RNJesus. I understood it for pills because their effects are randomized and that was the entire point of those items, but having to mod in item descriptions for static items or needing to alt-tab out to a wiki was stupid.Įggs seem to be the "pills" in NA, and I'm fine with that. It's an irritant, not a gameplay mechanic. Today’s obsessions are transformed into new gods, and you are the one who dares to challenge their rule.The only thing this mechanic accomplishes is players alt tabbing out to a wiki page. ![]() MASSIVE CONTENTĭynamically generated maps, more than 450 items, over 100 monsters and bosses with different styles, multiple endings , and countless secrets ensure that every adventure is completely fresh. With no limit to how many can apply a wide variety of combinations will make each run unique. ![]() ![]() With each run, you will be able to unlock new rooms, items, bosses, special rules and even new endings! This means each dungeon is unique and expandable, being tailored to your own specific playstyle.Īs you progress through each dungeon, random item drops will be key in helping you infiltrate the Abyss and these passive effects can stack between every item. Death is not the end as every time you die, you’ll find yourself more empowered than before. ![]()
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